Quantcast
Channel: Comments on: Implementing Space Demon iPhone Game Using Cocos2d Framework Part 1
Browsing all 2 articles
Browse latest View live

By: www.monex.com

If we are in the GameScene then you might have a BackgroundLayer which simply displays the background a PlayerLayer which holds your spaceship or character and an EnemiesLayer which holds all of the...

View Article



By: azamsharp

You are right! I never tried it out that way but I think it is an awesome idea! Thanks!

View Article
Browsing all 2 articles
Browse latest View live




Latest Images